

Fixed a bug that caused weapons to disappear after death on GZDoom. Shotguns rebalanced in a way that makes them easier to hit multiple enemies without losing their accuracy. BFG tracers will no longer target friendly marines. Removed blood driping from the player when health is low (useless, annoying, and only poluted the code). Fists improved, better movements, jabs are faster, you can do a left hook after two jabs.

Tactical class now will feature better and fast weapons, but got move speed further reduced by 10%, weapons have recoil, and now takes damage from bullet shrapnel and can't dual wield rifles and smgs.

Improved weapons mode description (like, Purist now explains that it's an oldschool mode, etc.). Improved head hitbox and attack animations for Revenants. Now it is possible to aim down the sights both by a toggle aim mode (press alt fire once) or holding the alt fire button.
